Wednesday 8 February 2012

Level focal point - THE ALPHA PLANT! D:

Thinking about the level's core plant/root ascending the pillar.
I felt the plant needed to have a creepy, hunched posture, but without making it look humanoid? I randomly came across a fashion Illustrator named Laura Laine, her drawings of these skinny, posed women reminded me of plants, they looked graceful yet creepy. I made a mood-board of her work which I found really inspiring when coming up with some simple concepts. Please comment.

5 comments:

  1. I like 1... though id quite like to see its "arms" raised up against the walls, as though supporting it, whilst pushing the atrium apart. also gives that top-heaviness that will give it an imposing, overseeing presence of some kind of mother-plant?

    ill see if i can find an illustration thats vaguely relevant.

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  2. not sure these are particularly relevant, but brain-food maybe. couldnt find the picture i was thinking of... wondering if it even exists.

    http://www.universegames.com/images/mtg/m10/childofnight.jpg
    like the pose

    http://redsitewins.files.wordpress.com/2011/05/the-reaper-king1.jpg
    like its leaning forwards

    http://img.aegen.nl/WWK/Caustic%20Crawler.jpg
    like it pressing against the walls

    http://img.aegen.nl/ZEN/Crypt%20Ripper.jpg
    like the asymmetry

    http://www.wizards.com/magic/images/cardart/10E/Bog_Wraith_640.jpg
    like the tendril spread

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  3. actually, ill just post those as a blog post. no linking in comments :(

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  4. I get you mike, I agree mike, the concepts I'm working on atm I think portray what you describe, having arms and top-heaviness, I'll post in a bit.

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