Wednesday 18 January 2012

Minutes for 17-1-12

Attendance
All members were present.

Business from last meeting
  • Storyline from screenshots (all) - done
  • Plant, spore, root designs (Rich, Ant, Ben) - done
  • Start design document (Adam) - done
  • Construct placeholder tileset (Mike) - done
No outstanding work from last meeting.


Agenda

Art Director
  • Rich will art direct the project
  • Ben will take responsibility for the lighting aesthetic
  • All members will assist Ben and Rich in concepting, designing and making visual decisions


UDK Learning Outcomes
  • All members would like to develop UDK skills. Mike will endeavor to present opportunities to teammembers to foster a range of basic skills.
  • Tristan and Ant have also expressed particular interest in Kismet and Matinee.
  • Mike and Ant have also expressed particular interest in learning advanced materials including Postprocessing.


Review Whitebox and Discuss Tileset


All members are happy with the rooms and layout of the level built with the placeholder tileset. It has been agreed that building the level from a more fully developed tileset and affording more time for construction will enhance the quality. The existing level will be used as a reference. Work on the whitebox will be paused while the tileset is further developed.

Any other business

Tristan suggested a team social. We'll have a think about what we want to do.

Objectives

Group Objectives for the next meeting
  • Visit the Queen's building together and take photos and discuss assets
  • Compile a preliminary asset list
  • Assign and begin work on the more developed tileset. The target date for tileset functionality is Tuesday 24. Meshes, collision and unwraps will be essential for this date. Texturing preferred.

Individual Objectives

Further tileset work will be assigned before the next meeting for completion by Tuesday 24. In addition to that work, Google the following for feasibility (experiment and test, no need to "finish") by Friday 20 :
  • Rich - Collect sounds. Consider beginning an audio list, but seek input from other teammembers if needed.
  • Adam - tracking eyeball. Need to persistently have the object's rotation move to point at the player (camera).
  • Ben - Ground mist. Investigate fog volume, fog plane and world offset. Suggest trying in an example map to see how it looks with stuff inside of it.
  • Mike - Night goggle postprocessing and design document.
  • Tristan - Bursting pod spore thing. investigate triggering a dynamic mesh's animation, firing a particle emitter, and particle effects using "splat".
  • Ant - investigate puffs of gas, drips and falling dust using particle effects.  If you think we need any animated textures then look into authoring flipbook textures.

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