Monday, 23 January 2012

muh pieces

after the frustration of lightmaps being a real pain, I was pleased to find a way to make a "world noise" for our grunge vertex painting, which helps break up uniformity of grunge without needing any kind of unique unwrap, and its also seamless. its rather neato, ill have to show you guys on tuesday.

everything in this scene was done using three 256x256 textures. well, 5 if you include the two normal maps... whatever.

EDIT: wasnt happy with the half-heartedness of the grunge. changed the texture a bit...

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