Friday 13 January 2012

tileset placeholders

Here are the tileset placeholders. theyve all got collision, just need to throw them into UDK and check them then Tristan can start work on the draft level. He'll need to get pretty creative with the walls, but I think 90% of the structure can be done with these pieces. (oh and there is a ceiling piece, its just face down so you cant see it right now)


EDIT: now in UDK and mostly tested. here's a screen from my testing...


2 comments:

  1. Cool, ill check if theyre all the right size and stuff today, little bit questioning the stairs, but it im sure ill work it out when I've thrown them in UDK. Cheers, will update later today.

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  2. cool. check the map ive done, i used three of the four stair pieces. didnt use the L shape, but the rest fit together well enough i think. oh, for reference...

    typical room height = 256 units = 32 bricks. I strongly recommend NOT rescaling any of the tileset pieces otherwise bricks n stuff wont match up. go crazy on scaling the roots though heh.

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