Sunday 15 January 2012

Timeline

Insert your pics as you complete them. They don't need to be pretty, just convey what sort of stuff will populate each room. Feel free to adjust the descriptions.

01 - the player exits the elevator into the curved corridor. Indications of plant testing.



02 - the players path is obstructed by large roots and foliage. they must climb the stairs to progress



03 - at the top of the stairs, the player can barely see out of the large windows through the grime. it is nighttime.


04 - the player enters the main atrium hallway.



05 - the player walks down the collapsed bridge to the floor. beside the player climbs the pillar and large plant.

06 - the player must walk through the atrium to the far stairs. roots extend across the floor and force their way up through tiles.


07 - the player reaches the far stairway and ascends.


08 - the first floor walkway leads to an optional extra room (lower-right of the picture leads to the easter egg room).



09 - on the second floor, the player enters the generator room and flicks the switch.


10 - as the player reaches the second floor walkway, the lights begin to turn on. their path is blocked.


11 - The player assends to the second floor via stairs at the back of the level.

12 - the player reaches the ventilation room to insert the airbourne weedkiller. cake is provided.

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