Friday, 27 January 2012

Splishy Splashy

Liquid and wetmap onto hard surface vertext painting, red channel paints the puddles, green channel paints the wetmap (damp tiles). Got it looking pretty much how I wanted, its using a ready made UDK cubemap at the moment, once we're able to generate our own cubemap with our built level I'll come back and add it, and tweak other elements too, for now I'm gunna leave this how it is.


  1. Yeah looks awesome! Well figure out cube maps for our level later... Or even try real time reflections once the level is more complete to see if we can afford it.

  2. I know they are expensive but real time reflections would be sweet :D even if not, cube maps will still look sick :D