Tuesday, 31 January 2012

Large Root

Update Update: Root in UDK with collision and lightmaps.

Update: Sculpted and poly painted in ZBrush

Large root wireframe. Crits on geometry before unwrap?


  1. Cool, unwrap tomoz yayyyyyy! -_-

  2. polypainted version looking nice. im thinking its really not worth the veins flowing in a given direction (it wont really be "followable") - just softly pulsing in different parts will be enough to suggest movement, I think. In which case, it probably doesnt matter which direction the roots are in your unwrap.