Tuesday 31 January 2012

Large Root

Update Update: Root in UDK with collision and lightmaps.


Update: Sculpted and poly painted in ZBrush



Large root wireframe. Crits on geometry before unwrap?

3 comments:

  1. Cool, unwrap tomoz yayyyyyy! -_-

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  2. polypainted version looking nice. im thinking its really not worth the veins flowing in a given direction (it wont really be "followable") - just softly pulsing in different parts will be enough to suggest movement, I think. In which case, it probably doesnt matter which direction the roots are in your unwrap.

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